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. , ... : : ? arma 2 dayz epoch arma 3 epoch | fineworld - advertising@fineworld.org 21.02.2015 " " 23.02.2015 15.02.2015 ru 10 hardcore 03.02.2015 . ! arma 2 arma 3 arma 3 epoch wiki dayz epoch wiki wiki arma 3 epoch dayz origins wiki dayz epoch wiki : 2000 +0 : 65 +0 : 6 +0 fineworld , . , . . dayz , . , teamspeak 3 dayz. 0 s.t.a.l.k.e.r. 2 0 : admin : 16 2018 01:52 : 179 gsc_game world s.t.a.l.k.e.r. 2. facebook. : "gsc game world s.t.a.l.k.e.r. 2", . , , 2021 . 3, gsc game world. s.t.a.l.k.e.r. , , . https://www.stalker2.com/ » : 0 dayz epoch 1.0.6 0 : admin : 01 2016 13:11 : 11453 2,5 dayz epoch - (eng) [new] fully updated to dayz 1.8.8 base @icomrade @ebayshopper [new] 1.8.8 attachments, blood trails, community weapons, traps and tripwires [new] 1.8.8 journal and crafting menu are now functional (default 'j' key) [new] 1.8.8 spawn selection, set dayz_spawnselection = 1; in init.sqf to enable (chernarus only) [new] 1.8.8 infected camps, points of interest and infectious waterholes map additions (chernarus only) [new] 1.8.8 weapon switching and hotkeys (1 = primary, 2 = pistol, 3 = melee (or rifle onback if dze_twoprimaries=2;)) [new] players can carry more than one primary (one hidden on back). see configvariables.sqf for details @icomrade [new] many new configuration options are available for admins. see dayz_code\configvariables.sqf and mission\init.sqf for descriptions. [new] optional rules feed on player login, set dayz_enablerules in init.sqf [new] streamer mode is toggleable by player in game options. setting enabled hides server water mark and rules feed. @ebayshopper [new] status ui icons are toggleable between "vanilla","epoch","dark" set dze_ui in init.sqf @ebayshopper [new] optional dark ui by @hogscraper http://epochmod.com/forum/index.php?/topic/13654-proposed-ui-change/ code fixes by @splenectomy @icomrade #1622 [new] if using the vanilla ui you may enable or disable the combat icon with dze_vanillauicombaticon = true/false; @icomrade [new] anzio 20mm sniper and redryder bb gun by @arma2willrobinson [new] added "redryder" and "350rnd_bb_magazine" to loot pile. #1456 #1457 @namindu [new] added action to lock and unlock vehicles from inside #1103 @pj999 @ebayshopper [new] autorun hotkey ('0' key) [new] earplugs hotkey ('f1' key) [new] group system ('f5' key) with database save. settings available in configvariables.sqf. commandbar and radioprotocol spam are now disabled via config. @icomrade @ebayshopper [new] snap building, use dze_modularbuild = true; in init.sqf to enable. @raymix [new] auto login when a player joins the server, default 10 seconds, requires mission update (disable in description.ext by setting defvalueparam1 = 31;) @icomrade [note] auto login does not force a player who aborted from the game, back to the lobby, to login [new] blood types system is disabled by default. set dayz_classicbloodbagsystem = false; in init.sqf to enable. [new] dayz_towngenerator = true; in init.sqf enables vanilla map junk instead of epoch dynamicdebris. currently only compatible with chernarus. @ebayshopper [new] database backup script. see server files\tools\. @rimblock [new] upgraded (_dze1,2,3,4) armoredsuv and kamaz classes are now available. #1518 #1538 @mckeighan [new] added increased waves during stormy weather #974 @framedyannick @ebayshopper [new] optional variable to prevent stealing from backpacks by non-friendlies at traders. set dze_backpackantitheft = true; in init.sqf @ebayshopper [new] a much improved version of zupa's advanced trading 2.1+ is now the default config trader menu, not compatible with database traders @icomrade @windmolders [new] with config based traders categories can be reused by setting the duplicate=#; value. # is the category number to copy. @ebayshopper [new] with config based traders upgraded vehicles can now be sold for the same price as their original. #1745 @oiad [new] with config based traders the buy or sell price of any item can be set to -1 to forbid the respective trading action. @icomrade [new] gems are now treated as variable value currency (advanced trading only). configure gem values using dze_gemwortharray =[]; see configvariables.sqf. @icomrade [new] gem rarity is now configurable for mining using dze_gemoccurance =[]; see configvariables.sqf. @icomrade [new] a plot for life v2.5+ by rimblock is now included and enabled by default, see configvariables.sqf @rimblock @icomrade [new] build vectors v4+ by striker is now included, only enabled with snap building. note there is no option to turn off vector building with snap building enabled @strikerforce @icomrade [new] door management v3.0+ by zupa is now included and enabled by default with variable dze_doormanagement, see configvariables.sqf @devzupa @bruce-lxxvi @ebayshopper [new] plot management v2.1+ by zupa is now included and enabled by default with variable dze_permanentplot, see configvariables.sqf @devzupa @bruce-lxxvi @icomrade [new] precise base building v1.0.5+ by mikeeeyy is now included. @mikeeeyy @icomrade @ebayshopper [new] you may toggle vehicle destruction effects to prevent damage from vehicle explosions (useful to prevent griefing from ramming) use dze_novehicleexplosions = true; to enable #1198 @icomrade [new] temperature factors are now configurable with dze_tempvars see configvariables.sqf. @icomrade [new] weather effects are now configurable with dze_weathervariables. see dynamicweathereffects.sqf for info on these values. @icomrade [new] full height cinderblock wall kits are now in game, classname "full_cinder_wall_kit" #1172 @icomrade [new] you can exclude built items from the god mode base function using dze_godmodebaseexclude = []; which is an array of item classnames [new] fuel stations now have limited amount of fuel each restart. configurable with dayz_randommaxfuelamount in init.sqf [new] more possible causes of death added to study body: fell, ran over, shot, melee, zombie @ebayshopper [new] player-list no longer shows who's in lobby or ingame. [new] 35 new male clothing classes added. #1732 #1734 @airwavesman [new] added new _dz variants of brdm2, an2, hmmwv, mi17 and cessna classes with radar disabled. #1746 @airwavesman [new] added scar mk16 and mk17 variants, l86 and aa12 to loot tables and traders. #1743 @airwavesman [new] players can now manually push stuck planes backwards to free them. @ebayshopper [new] salvage can now be disabled on locked vehicles via dze_salvagelocked variable. #1757 @oiad [new] you may now rearm pooks and other helicopter, vehicle, pilot and driver weapons. @icomrade [new] death messages now use a pveh instead of the unreliable mphit. added localization, more causes of death, systemchat and dynamictext killfeed options. @ebayshopper [new] parachute can now auto open at a set height during halo jump. altitude and speed meter can also be enabled. see configvariables.sqf. @ebayshopper [new] added hatch, fold and ramp animation useractions to armoredsuv, ah1z, mv22 and uh1y configs. @ebayshopper [new] von in side and global is now blocked by default. see configvariables.sqf to change blocked von channels. @icomrade @ebayshopper [new] arma cheat input (leftshift + numpad-) is now blocked by default to prevent abuse of fps cap and endmission commands for duping. @icomrade [changed] combattimeout now uses diag_ticktime instead of time. [changed] ammoboxsmall_556/762 is replaced with dz_ammoboxus/ru/eu/cz and medbox0 is replaced with dz_medbox (new model) [changed] uh60wreck and uh1wreck are replaced with crashsite_eu/un/us/ru (new models) [changed] an infection chance of -1 disables self-transfusion infection. 0 is always infected. (dze_selftransfuse_values) @icomrade [changed] removed weapons from traders hands and made them stand with arms by their side. @silvdev [changed] tweaked fuel capacity variables for vehicles. @rimblock [changed] tweaked rotate_logs.bat to incorporate the day of the week for better organization @raziel23x [changed] all instances of sleep were replaced with
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